Combat is a core pillar of Fort Triumphs design, as it's a tactical game first and foremost. You will control a party of heroes, each with a different set of abilities and a unique playstyle you can fit into your tactical approach.
Combat is set in tiled boards with an emphasis on cover, with each hero and enemy in turn employing attacks and abilities to achieve victory. Interactive levels full of obstacles and improvised weaponry make for an endless variation of tactical scenarios, as even the same mission played twice will feature a different layout.
An enemy can become your greatest weapon when hurled with enough force.
Heroes can combine their abilities in many ways: You can throw the savage out of harm’s way or help her close the distance by launching her forward, or place your melees in the path of a thrown enemy, granting them an attack of opportunity.
When you add elemental abilites and magic to the mix it gets even better- you can burn a tree with a flaming arrow and topple it onto your enemies with a magical whirlwind, or even save an exposed party member by summoning new cover for her.
Your party of heroes will face challenges and win missions by completing diverse objectives - in one mission you could be required to find an item of power, in another lead a dragon hunt, you might be tasked with rescuing allies from imprisonment or saving an innocent village by pushing back a goblin invasion.
The missions themselves will take place in procedurally generated maps, making every mission unique in its tactical setting and the ideal way to approach and defeat it. On higher difficulties, you will have to thoroughly analyze your hero line-up and environment in order to achieve victory.
Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. We want each playthrough to be interesting and different, and with your support, multiple campaigns will offer a variety of paths and outcomes.