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Dead End Job
Published a year ago
Game
In development
Platform(s)
Windows; Mac; Linux; Xbox One; PlayStation 4
Dead End Job merges the frantic, addictive, highly replayable gameplay of a procedurally generated twin-stick shooter with the iconic look of a 90s cartoon.

Be the best at putting pests to rest!
Dead End Job merges the frantic, addictive, highly replayable gameplay of a procedurally generated twin-stick shooter with the iconic look of a 90s cartoon.
You take on the role of a worker at Ghoul-B-Gone – the #1 experts in paranormal pest control. Ghosts are captured using a tug-of-war mechanic and every ghost you catch, citizen rescued, and job completed is added to the client’s bill.
Every week in-game you’re competing against the company golden boy to be named “Employee of the Week" based on the amount of money you earned the company.
Have you got what it takes to be the best at putting pests to rest?
History
Dead End Job began as the answer to a question: "What does a twin-stick shooter look like with no guns?". The initial idea of tidying messy hotel rooms with a vacuum cleaner was improved by adding ghosts (the team have since found that most things are improved by adding ghosts), and Dead End Job came to (un)life.
Approaching ghost hunting as if it were any other kind of pest control really appealed to Tony. Not making it gritty or realistic, but taking something fantastical and finding humour in the most mundane aspects, such as itemised client invoices that list every ghost caught, as well as how many biscuits were eaten. This led to the idea of being an employee - far from a hero ridding the city of spectres, just a regular Joe doing his unremarkable job - working day in day out charging clients and making money for "The Man".
Management offering (ultimately a bit meaningless) carrots such as gradually more overblown job titles and an "Employee of the Week" award all struck home and felt like great ways to ground the characters and make them relatable, as well as providing an easily understandable jumping off point for aspects such as leveling up and the meta-game.
The final element the team needed to nail was a visual style. They were keen to avoid pixel art, as so many action rogue-like shooters use this and it felt a little played out in the genre as a result. They wanted something bright, eye-catching and sharp, and inspirations from 90's cartoons were soon flowing thick & fast.
Features
  • Clean houses, offices and other buildings of ghosts using a variety of weapons and your trusty vacuum pack.
  • Failing a job isn't game-over! Compete with other employees to be crowned as "Employee of the Week".
  • Stunning cartoon-quality high resolution artwork inspired by favourites like Ren & Stimpy.
  • Featuring original music by the award-winning Will Morton (Grand Theft Auto series).
  • Twitch integration allows viewers to help or hinder the streamer by choosing their powerups.
Other Projects
AG
Anthony Gowland
2
Game Languages
English; English, British
Supported Platforms
Windows; Mac; Linux; Xbox One; PlayStation 4
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