Gameplay is based on three pillars: battles, dialogs and journeys. During your travels through the game world you’ll be taking three types of decisions: what road to take, what to say and how to act in a specific situation. But some of your actions, or a particular turn of events, will lead to a situation where you have to grab your sword and fight. It’s about the fighting that we’d like to tell you next.
A thousand years before the events of this game, the world was struck by an enormous meteorite. This unparalleled cataclysm set civilization back several centuries. The only glimmer of hope for the handful of survivors was the appearance of the menhirs — huge stones that were scattered across the blighted landscape.
These wondrous boulders had the power to heal and help the needy, and it should therefore not come as a surprise that people soon began to worship the menhirs, thereby ushering in the birth of a new religion. It was then that the heralds appeared, strange messengers who tried to convince the leaders of men to leave the menhirs in peace. But humanity spurned the heralds’ plea and there came forth in
their place monstrous beings known as reapers, who demanded bloody sacrifices and inflicted untold torments upon the woe-begone people as they left a path of annihilation in their wake. And yet, just as it seemed that humanity's days were numbered, the monsters mysteriously vanished.
A hundred and fifty years later, the reapers reappeared at the head of a horde of northern Kingdoms and destroyed everything in their path. But the heralds also returned, and they managed to persuade the warring kings of the south to unite in the struggle against their common foe. It was the heralds who headed the forces of free people in a decisive battle from which neither side would emerge victorious.
The heroes of the south perished, but not before driving out the reapers. Hundreds of years went by, during which nobody saw the reapers again. The world has known seven hundred years of peace. But that peace is about to come to an end. The Feast of the Spring Equinox is in full swing, when the bell in the town hall suddenly begins to ring.