Lovecraftian Point'n'Click Adventure where Low Poly meets Pixel Art
A Room Beyond is a dark pixel-style fantasy point and click adventure game inspired by literature, art, games and movies in the genre of victorian horror fiction. Help the villagers to solve the mystery of the murderous fog wanderer and uncover your own fate that brought you to this place.
This interactive graphic novel is based on spirituality, occultism and philosophy of life. You may like this game if you like story-driven fantasy, mystery and horror art, movies and games.
When you awake, you find yourself trapped in a gloomy cave. Dim candle light reveals strange symbols and cult objects all over this place. You can’t remember what happened, but this place gives you shivers. There is a tiny ray of light in the distance which might lead to a room beyond this darkness.
Outside the cave you find yourself in a forest which is surrounded by deep gorges and thick layers of fog. A crowd of people lives here in fear of an ominous apparition that creeps through the fog for manhunt.
Help the villagers to solve the mystery of the murderous fog wanderer and uncover the fate that brings you to this place.
Simplified control of the game can be learned fast and allows a quick start. No strong prior experiences with computer games are needed for playing A Room Beyond. All interactions can be accomplished by clicking or dragging the mouse pointer. The game does not define specific timing so that players can take their time to explore the virtual world. Additonal game features are unlocked gradually while progressing storyline.
Technology & Style
2.5D Perspective: The game’s visual perspective is known as 2.5D, which describes a combination of 3D effects in a general 2D stage design. Both types bring their own benefits to the game: Interaction and navigation is easy in a 2D scenery, but visual perception of depth is increased by using 3D objects.
Pixel Style: Manual and procedural processing steps create a mosaic-like pixel effect which results in a graphical abstraction that increases the scope of visual interpretation and stimulates players’ imagination. Combination of both, smooth animations brought by modern technology and the look and feel of retro pixel game design leads to a fresh contemporary graphic style.
Episodic chapters tell the story like a television series. Each episode is released as soon as production finished. In the end, all chapters combine to form an overall narrative.
This game is a passionate one man indie project, started in 2015. Early Access gave access to new episodes as soon as their were made. The full game was finished in June 2017, published on Steam, showcased at Indie Arena Booth at gamescom and other places.