It is a horizontal shoot 'em up based on the classic of the arcade era with the challenging difficulty that defined those type of games, but with modern HD graphics .
The "2V" It is very valuable material in the universe in which the plot unfolds, it is a source of energy and it is used in almost everything. Someone is planning to take over and control the use of the "2V", comes to you a power like never seen before and with it the opportunity to make justice.
It consists of five levels with four different enemies each for a total of 20 enemies and five bosses. The player, before each level can choose weapons or type of ammunition. We take inspiration from classic games of the genre: a little bit of Gradius another little of R-Type, Blazzing Star, Star Fox and others.
I wanted the game to stay away from the classic themes of robots in space, odd, humorous something between a traditional shmup and a "Cute-em-up", but this was changed to lean more to the traditional (space and robots ). For history also thought of something humorous and crazy, stories and characters, we like as Scott Pilgrim, Ranma ½, Adventure Time but it ended closer to science fiction.
We hope that this game will please veteran players of the era of arcade and attract new players to the genre and yes it is too ambitious for our first commercial game.
So far the game is about a young scientist who happens to be compatible with a powerful weapon and decides to use that power to end the reign of evil that he and his loved ones live under. One of the key parts of the story and game mechanics is the "2V" which is a power crystal with which people have progressed but has also been used to oppress and crush, this material is used both by the enemy ships as the main character to create ammunition and to improve their skills. Each of the levels corresponds to an important character to the story that will also be a level boss, we want each level has a theme and distinctive mechanics.