25 Jan 2020
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FPS Microgame
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42 comments
J
Joey
18 days
Hello, I thought I would give some advice. I have played a lot of FPS games in my life but I have never tried to create one so my opinion might be skewed. This is a prototype test level I presume. My first impressions while testing your game was it had a look and feel to Quake, Doom, and Halo. -GamePlay- -Add damage modifiers "headshot, bodyshot" to enemies -Nerf Shotgun, Machine Gun, and the bazooka gun "not sure what name that is..." Buff Starting weapon or reduce cool down. -Nerf projectile fall off distance so they do not travel across the map -Nerf Jet Pack, you can infinitely fly if you tap space, Once you get the jetpack your basically invincible because it breaks your targeting system -Nerf Player Sprint Speed, You can run straight to the jetpack and barely get hit -Nerf Targeting Distance on the Pillar Robots they are like mini turrets and track you really far away -Nerf Damage Taken, Make player more tanky -Add a way to heal, besides the random heal drops. -Add a random weapon crate instead of RNG for weapon drops from enemies - Nerf the Total enemies in the starting area or enclose it so you are not targeted by 10 different robots when you spawn. -Setting Changes- -Make menu changes persistent after death "Invincibility, sensitivity, and so on" -Add sound control options "Music, and Sound Effects" -Tester Settings- Cheat Menu -Show Damage -Weapon Select -Restart or Reload Scene -Starting Zone Show Case- -NPC Showcase "different enemies" -Weapon Showcase "different weapons" -Animation Showcase "There was a player character I found on a platform that could serve as this." Also that player character teleported me... Not sure if that was intended or not... -Other Advice- While playing I was expecting some mechanics from doom by the way it looked and played. I would consider adding the things below. -Melee Attack, Regain Health "Press F to Punch" -Interact with environment "Press E to interact" -View Map "Press Tab, could show quests, or missions on the side" -Last Weapon "Press Q to return to last weapon used" in retrospect... I think the player should only be able to carry 1 weapon since they are all energy weapons with no ammo source. These are just some of the things I noticed. There are more things I could list but I think this is a good starting point. Overall it was a pretty interesting game. Good Job. I played it for a good 10 minutes or so exploring.
1
Reply
Hello, I thought I would give some advice. I have played a lot of FPS games in my life but I have never tried to create one so my opinion might be skewed. This is a prototype test level I presume. My first impressions while testing your game was it had a look and feel to Quake, Doom, and Halo. -GamePlay- -Add damage modifiers "headshot, bodyshot" to enemies -Nerf Shotgun, Machine Gun, and the bazooka gun "not sure what name that is..." Buff Starting weapon or reduce cool down. -Nerf projectile fall off distance so they do not travel across the map -Nerf Jet Pack, you can infinitely fly if you tap space, Once you get the jetpack your basically invincible because it breaks your targeting system -Nerf Player Sprint Speed, You can run straight to the jetpack and barely get hit -Nerf Targeting Distance on the Pillar Robots they are like mini turrets and track you really far away -Nerf Damage Taken, Make player more tanky -Add a way to heal, besides the random heal drops. -Add a random weapon crate instead of RNG for weapon drops from enemies - Nerf the Total enemies in the starting area or enclose it so you are not targeted by 10 different robots when you spawn. -Setting Changes- -Make menu changes persistent after death "Invincibility, sensitivity, and so on" -Add sound control options "Music, and Sound Effects" -Tester Settings- Cheat Menu -Show Damage -Weapon Select -Restart or Reload Scene -Starting Zone Show Case- -NPC Showcase "different enemies" -Weapon Showcase "different weapons" -Animation Showcase "There was a player character I found on a platform that could serve as this." Also that player character teleported me... Not sure if that was intended or not... -Other Advice- While playing I was expecting some mechanics from doom by the way it looked and played. I would consider adding the things below. -Melee Attack, Regain Health "Press F to Punch" -Interact with environment "Press E to interact" -View Map "Press Tab, could show quests, or missions on the side" -Last Weapon "Press Q to return to last weapon used" in retrospect... I think the player should only be able to carry 1 weapon since they are all energy weapons with no ammo source. These are just some of the things I noticed. There are more things I could list but I think this is a good starting point. Overall it was a pretty interesting game. Good Job. I played it for a good 10 minutes or so exploring.
1
Reply
Doubt_brep
18 days
OMGG lol I love this!
1
Reply
OMGG lol I love this!
1
Reply
Doubt_brep
20 days
Guys try my new submission in the modding challenge! https://connect.unity.com/p/kill-or-be-killed-4
1
Reply
Guys try my new submission in the modding challenge! https://connect.unity.com/p/kill-or-be-killed-4
1
Reply
Rusty Chicken
20 days
Cool, like the dual guns, the jump is taking some gettin gused too lol!
1
Reply
Cool, like the dual guns, the jump is taking some gettin gused too lol!
1
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Doubt_brep
20 days
another 2 features added!
1
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another 2 features added!
1
Reply
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