Hello, my name is Bruno Rodrigues Marquez adn this is my submition for the Unity Neon Challenge, I learned about the challenge fairly late by still decided to participate with what I could do.
In a post-apocaliptic world, this village stays hidden in a cannyon covered by fog, the inhabitants contantly climb down the walls to gather rescources and use large pipes to extract water from inside the montains.
I went in decided to produce most of my all my assets, 3D models where made in Blender and Texture for the material using Allegorithmic Substance designer.
I was really surprised with the results I could archieve using the Post Processing Stack, its a powerfull tool and with it I managed to get resolts I could not get before in Unity, here are some comparissons before and after the post process was applied
And of course I used Cinemachine in conjunction with Timeline to produce the video.