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Fight For Rudiarius
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This game was my undergraduate capstone project. For this project I created all my assets from the ground up. I modeled, rigged, and animated the character. Modeled and lit the environment. I developed this game to be used in the informatic's visualization lab where they have a virtual reality cave. Using the MiddleVR sdk I was able to bring the head tracking and hand tracking values into unity, which turned out really cool for sword fighting. Finally I programmed the game mechanics using JavaScript and C#.
eric thompson
Interactive Developer - Programmer
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