Summer is over. Months since an alien invasion was defeated with heavy losses, life is returning to normal. One day, Fudge is on the way home with his master. While driving through a tunnel, everything changes ...
Though the game is primarily composed of 2D sprites, Fudge was modeled, rigged and animated in 3D. Building him in Maya gaves us the flexibility to refine the graphics later, as well as add design changes like alien mutations to the character.
Created by: Patrick Martens & Christian Schinkel
Demo: Download here*
*(Far from home is a student game project)