Notifications
Article
Fallen Sanctuary
Updated 7 months ago
3.7 K
33
Introduction

Final Shots




Plugins

-Amplify Shader
-UBER Shader
-Unity Particle Pack
-Post Processt Stack V2
-VolumetricLighting
-Colorful FX
-Cinemachine
-Recorder








Introduction

I'm Jeryce Dianingana and I'm going to share with you my process for this environment that I called Fallen Scantuary for this great "Neon Challenge".
I can't really participate and win any prices cause I live in Quebec,Canada but I can't miss the opportunity to do this, so here I am just for fun and to share this amazing experience with you people !
Hope you will Enjoy

Concepts References

I took a look at the concepts from Georgi Simeonov and I really l fell in love with that one.
Those big simple concrete shapes are really interesting, and those symbols on it give a really mysterious touch to the scene.

The overall lighting ambiance is great but I really wanted to create a Night scene so I will take this occasion to try that.
I'm going use a minimum of Assets from the store to give me some challenge and train myself.


Lighting Test
I have some interesting picture of nighttime in my city, It will help me to understand how the materials, fog, and other things react at night. I love How the emissive react at night, how they guide the eyes of the viewer

WIP 01

For this scene I will try to only use TextureTile and Trim created with the help of Substance designer and Painter to give the scene a feeling of unity in the colors and in term of composition.
Here's my first draft for a building that I called the Temple

I'm really happy that Unity created this, it is a good opportunity for the Unity users to show the power of this engine.
Good luck to everyone who's participating in this challenge and see you soon for the next WIP
-Jeryce

WIP 02

I made another building last night (Slept at 4am !) and tweak the Color grading to get closer to my real-pictures references. The textures are still in WIP but you can already see where I'm going to.

WIP 03

Hi everyone, I didn't post a WIP for a moment cause of Christmas Holidays! Merry Christmas by the way!
New Triplanar Shader
With the help of @Amplify Creations and their Amplify Shader, I have now a Shader that allows me to use 3 Texture set with the vertex painting, something that I love is that the 3rd one that I called the "Dirt texture set" is using a Triplanar projection feature, it's perfect for the Snow!

Bricks !
I practically finished all the textures that I needed to do the architecture and I made Bricks that I can place all over the environment as a support for the textures
I need To finish a Second view and other buildings that i'm going to put in the background.
I don't know If I will have the time to find a super extra Camera path but I will do my best.
GLITTERS !
I love the glitters of the Uber shader !
Colors / Lighting
I'm still not very sure about the Colors/Color Grading, Usually I'm helping myself with a music, like a theme for my environment to find the right tone, but I didn't search any song yet. So I'm a little bit in Freestyle here.
Lighting: Mixed Lighting mode for the Fire, The directional is in Realtime and the Environement lighting in Baked.
I















WIP 03

  • Stalagtites
  • Floors details
  • Lighting Update to focus more on the Emisiv building



Jeryce Dianingana
Working at Eidos Montreal - Artist
14
Comments
vdr0id
2 months ago
Dmitry Kutcenko 3d art and game development - Artist
Wow wow, epic art style, i like it
0
August Sönnergren
7 months ago
Level Designer - Designer
package file I mean
0
August Sönnergren
7 months ago
Level Designer - Designer
to import
0
August Sönnergren
7 months ago
Level Designer - Designer
do I just move it to the asset folder? cause theres no project file
0
August Sönnergren
7 months ago
Level Designer - Designer
Im not sure how to use the volymetric lights
0