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Face Shrine - Unreal Environment
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A game environment developed as a personal project. I decided to try to re-imagine the Face Shrine from The Legend of Zelda: Link's Awakening in 3D.I challenged myself to learn UE4's general workflow for building an environment.
​Software Used: Autodesk Maya 2016, ZBrush, Adobe Photoshop, Substance Painter, Substance Designer, Unreal 4

Donald Gremillion
Art Instructor at AIE Lafayette - Educator
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