Experimenting with Leap Motion, Shaders & Perlin Noise
This project is an attempt to experiment with Leap Motion on a desktop application. Inputs from the sensor are used to distort a grid of cubes based on the position of the user's hands in front of the screen. Perlin noise is applied to the forces added on each cube in order to achieve the effect.
This is also a first attempt to experiment with shaders. The shader calculates a color for each cube based on its position on the grid, its distance from the camera and time. All cubes share the same material.