FPS weapon based on Exceel videogame concept art.
Everything modeled in 3ds Max and textured in Substance Painter/Designer.
I’ve Modeled and textured the hidden parts of the weapon to be able to remove the tank and/or change it (for a loading animation, upgrade weapon parts, etc).
The weapon is Rigged and ready to animate with bones on separated subobjects (switch, tank, sensor, tubes).
I's ready for Metal Roughtness Renders like Unity, UE4, Sketchfab, etc.