Let's make UnityEvent more handy!
Are you using UnityEvent with UGUI? It's kinda handy for me, but...
It only allows one parameter of few types, and doesn't support static methods.
And we can't reorder it, nor pick one of the same type components on an object.
However, I'd like to enhance it, instead of finding a new event system.
That's why I made this!
Support static methods and multiple parameters or array of common types.
Design as a component for storing the parameters and reusing the settings.
Include a PropertyAttribute to specify one of multiple components easily.
Make UnityEvent draggable and support picking from the same type components.