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Etherea²
Updated 3 months ago
Game
In development
Open, modifiable virtual reality universe which can be used to create many different applications and games.
Etherea² is an open, modifiable virtual reality universe which can be used to create many different applications and games.
No need to say that every thing you see in Etherea is visitable and explorable in real time, without any cuts or loading screens. All stars and planets are really there and you can take off on a spacecraft to approach them, of course. They also provide different procedural and artificially intelligent challenges to the player. You can also walk on planets surfaces, enter buildings, fight against aliens then fly back to the space station or go explore any other places.
The game supports both English and Portuguese languages, but in this video you can see some mixed language yet. Yeah, under development, you know.
Also, VR controls support both smooth rotations and “anti-sickness” jumped rotations, in some points of this video I used smooth and in others I jump rotated (looking to some direction then instantaneously looking into a different direction, that is a built-in feature).
It would be such a great addition if someone with a bit of money decided to bet with me on this project, you know, so that I could work on it full time and take it to completion way faster. That did not happen yet, so I keep going alone whenever possible. Very hard, I must say.
I have faith to release this really soon now, though.

Vander Nunes
Developer - Programmer
7
Comments
CL
CommunityUs L.L.C.
7 months ago
Hey, just left a comment on your youtube. I am looking forward to seeing version 2! Do you have plans to Asset Store it like you did Etherea1?
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Vander Nunes
9 months ago
Developer - Programmer
Stanislav BaldychFantastic. Do you use your own gravity, right? Because unity have only one direction i think. If it`s not a secret of course. I am so inspired of this.
Hey, did not notice this second message, sorry for the long delay. Yes, I do change the gravity vector to point in planet (or station) direction as needed. That works well for the player and all nearby objects around. Too far objects are not processed anyway, as they "don't exist" yet.
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Stanislav Baldych
10 months ago
Trainee programmer C# - Programmer
Fantastic. Do you use your own gravity, right? Because unity have only one direction i think. If it`s not a secret of course. I am so inspired of this.
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Vander Nunes
10 months ago
Developer - Programmer
Thanks! Yes, all planets are generated procedurally.
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Stanislav Baldych
10 months ago
Trainee programmer C# - Programmer
Seems very good. Are planets generated?
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