Notifications
Environments and Effects in Soul
Showcase
67
0
Soul is the thesis project for Game Design Masters Student Kees Luyendijk (Indiana University) on which I served as a programmer, graphics programmer, and technical artist. This post is a collection of some visual elements I created entirely in Unity using custom generation tools, particle systems, vertex/fragment shaders, and one modified external library.

Rajin Shankar
Game Developer - Student
6
Comments