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Emulate and set-up workflow for specific style in Unity3D
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I was recently hired to port a specific style from a motion graphics program into Unity3D and set up a workflow that was user-friendly for the client. Since this was their first entry into the medium of games, I created the base shaders to be relatively scaleable for someone with little experience in optimization, added examples and wrote a guide on how to get new assets into the same style as those examples. This was a ton of fun to do, and the client was pleased as well!

Roel Zwakman
Technical Artist - Programmer
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