Emissary Forks at Perfection is a simulation by upcoming artist Ian Cheng. It's a Darwinian, living, breathing exploration of the tension between stochasticity and determinism formed around the narrative of an omnipotent AI.
The project is heavy on atmosphere, so the goal was to help refine the overall graphics style and make a few shaders/artist's tools. These included a custom toon-styled skybox, a body-dismorphic shader, a general purpose toon-shader to help achieve a specific and definitive lighting style, a segmented, multi-colored distance fog that colors the landscape, and a cutout shader for foliage.
All of these were meant to be highly customizable so that Ian could use them in whatever way he needed. They function more like personalized Assets than anything else, giving him full control over the end result.