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I modeled various assets for part 5 of popular german RTS "Emergency"
One of my main tasks during development of Emergency 5 was creating objects carried by members of the police, the emergency services, “gangster” individuals as well as ordinary civilians. Since our in-game RTS camera never came closer than 8 meters, detail is obviously adjusted for scale. Texel density was usually close to a character’s 1k/1m.
Jens Brandenburg
3D Artist - Artist
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