Notifications
Elinor Defense
Updated 2 months ago
Game
In development
1.5 K
6
Platform(s)
Mac; Windows
.
UPDATES:
4.07.2019 War!!!!!!
War. War never changes.
20.05.2019 Returned
Returned from DevGAMM Moscow 2019
30.04.2019 Crowd
We've updated our visual style, post processing etc.
12.04.2019 Crowd
Hey we working on great path finding solution for crowd! It's very fast and very funny! Even for 50k units :)
19.03.2019 Mordor walls\gates\towers.
Very busy on work, rewriting and implementing new features!
20.02.2019 Fresh UI mockups.
Who knows, maybe they will in final game...maybe not :)
13.02.2019 Airship prototype.
I always love this side of development 3D models for games - sketches. They have some thing... some thing that makes me feel delight, like if you come to backstage and looks at things, which mere mortals are not allowed to see. This is why we decided, show you backstage of creating airship model for market! Yes, resources in our game will be sold and bougth solely by the efforts of airships plying between your city and far trading capitals!
In the year 1328 after world creation the Massive Magical Explosion hit the wondrous lands of Elinor, destroying the countries, eliminating creatures and killing people. But small group of brave men and women found themselves in a very strange place right after the Explosion. The brand new planet to explore and to live on it.You are the chosen leader of this group. The One, who can rule new country and rebuild the cities, restoring the life of your people and leading them to ascension of mankind. The worst that could happen with you is already behind. What can possibly goes wrong now, you may ask?But wise mage, your faithful adviser, warns you. “I teleported us” – he says, – “But the one thing I know about the teleportation is: it never works properly. So I’m terribly afraid that someone… or something can use the same path we were brought here. Someone, who value the dead people as a resource of his power, so you’d better find a gravedigger. Cause, you know, everybody dies from time to time. And for our own safety we must bury the corpses as deep as we can”.
Sergey Klimenko
Application Developer, Programmer - Programmer
6
Game Languages
Russian; English
Supported Platforms
Mac; Windows
Comments
Sergey Klimenko
5 months ago
Application Developer, Programmer
Alejandro CastanHi Sergey. I apologize to you for my daring for this but I am trying to migrate my own Unity 3D project to ECS, for it, Could you help or advice me? Thanks for your time
Answered on forum :)
0
Alejandro Castan
5 months ago
Hi Sergey. I apologize to you for my daring for this but I am trying to migrate my own Unity 3D project to ECS, for it, Could you help or advice me? Thanks for your time
0
Sergey Klimenko
6 months ago
Application Developer, Programmer
TadejWow, I'm really happy I randomly found this! The art looks great and it seems like a sort of game I'd definitely want to play.
Thanks :)
0
Sergey Klimenko
6 months ago
Application Developer, Programmer
Don BloomfieldI saw you guy's write-up on the ECS / Job System a while back - this is looking really good and fun to play. I especially like the way the layout tools look, and the creative feel of the town. The colour balance is really good, makes it look fun too. Well done, and thanks for sharing!
Thanks :)
0
Don Bloomfield
6 months ago
VR / Graphics Specialist
I saw you guy's write-up on the ECS / Job System a while back - this is looking really good and fun to play. I especially like the way the layout tools look, and the creative feel of the town. The colour balance is really good, makes it look fun too. Well done, and thanks for sharing!
1