A real time animation rendered from Unity3D of an intersection simulation.
When I originally did this project a few years ago I had a couple of days to model the environment and hand animate the cars for 2 options. Each option was about 1500 frames long and took 6-7 hours to render out.
Thought it would have been nicer or easier to re-tool my traffic scripts to make this work. Took a few days to setup all the waypoints and get the intersection working right. This one from Unity rendered out 1800 frames in under 34 minutes.
I'm still having issues getting the anti aliasing to play nice.
Here is a link to watch it working in webGL with all the bells and whistles turned off for smoothest playback.