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Dungeon of Infinity
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Mobile aRPG with simple mechanics but depth inside. The premise is simple, levels 1-9 are designed to let players get familiar with game mechanics and possible ways of building their characters and at level 10+ things slowly start kicking into high gear. Enemies get their first special abilities which make them significantly harder to defeat and might require finding a counter build. Trend continues, every 10 levels the amount of special abilities increases (1 at level 10, 2 at 20, 3 at 30, etc)
This is a work-in-progress project I've been working on solo. I'm looking for a 2D animator to re-draw placeholder characters
Robert Barc
C# Developer - Designer
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