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Disney Hidden Worlds
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Disney Interactive wanted us to port their game from Adobe Flash to Windows Phone and Windows Metro, this required a complete rewrite of the game because the original code was written in ActionScript. I lead a team of 5 programmers in developing all the features and gameplay mechanics in C++ using an in-house game engine. We were under a lot of time pressure and had to do a lot of overtime to get it over the line.
Eugene Bridger
Game Developer - Programmer
5
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