This was an interesting game prototype. It is based around the idea of controlling herds of dinosaurs in a vast game map. Almost like "Don't Starve" but with dinosaurs as the main characters. A lot of interesting technology went into it's creation from a procedurally generated map that only generated grids visible to the camera. A selection system based around detecting an object's screen space bounds and a pathfinding solution that does not require any precalculation. There are probably quite a few things in this project that I could turn into products for the asset store. If I have the time I will certainly give it a try.