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This is the newest version of a component-based mesh deformation system I've been working on for a couple years. It runs on the job system, uses the new Mathematics library and is compiled by Burst. It runs unbelievably fast, is easy to use and incredibly powerful.
The project is still in development, but I plan on releasing in April, 2019. Stay up-to-date with development on Twitter @keenanwoodall

Keenan Woodall
Unity Developer - Programmer
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