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Deer Hunter 2014
Showcase
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These are some of the environments I created for Glu's Deer Hunter 2014 for iOS and Android. I was responsible for everything environment related, from modeling, texturing, to Unity implementation, FX and optimization. Regular regions are based/inspired by real life locations while hidden regions are purely fantastical.
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Tim Yen
Environment Artst at Raven Software - Artist
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Comments
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Tim Yen
2 years ago
Environment Artst at Raven Software - Artist
Hey Mark, I was based in Seattle, but recently moved to WI for a new job. I'll let you know when I'm available again, thanks!
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Mark Poeppelmeier
Staff
2 years ago
Product Manager Unity Connect - Producer
Hey Tim - This was a great game. Are you SF based?
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