Fully multiplayer Deathmatch Shooter in C# and Unity
Deathmatch Shooter is a fully networked Unity top-down shooter, where you walk around in a large destructible arena and try to get the most kills. It has a Quake-style weapon unlock and health system. This game was made in a week-long office gamejam. The objective for our team was to take a simple game, and make it feel as satisfying and polished as possible within the timeframe. I was responsible for the client-side functionality, class structure groundwork, and visual effects.