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Daydream compatible controller
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Managing a daydream-compatible controller by means of a pure Unity-Android application, without need of GVR package nor being restricted by checking the Daydream publication checkbox.
All pushbuttons, the pad and the gyro (xyz hand movement) are running. Still missing the accelerometer for managing the rest of the arm.
Runs on Android revs higher than 4.4 and -mandatory- in mobile phones compatible with Bluetooth BLE.
The aim is to make use of this code to get implemented together with ARCore or TANGO, to use the controller as interface in a VR / AR environment.

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