Day 22
Published 3 years ago
In development
A True Open world game survival apocalyptic
Here is our (WIP) Story for Day 22 :

Day 22 takes place in a world hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population now infected with the disease. Go solo, team up with friends or take on the world, as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.
The player will have to fight both zombies and other players in order to survive. An important aspect of the game is the interactions between players, which can be hostile, marked by the exchanges of fire, or friendly, marked by cooperation and the exchanging of items , one of the focuses in the game is in staying fed, hydrated, dry, and healthy. Food is available in markets and homes, as well as wildlife. Water can be obtained in homes, markets, water sources, rivers, lakes, and sea. Food can become rotten and will sicken the player. Injury by shooting, melee weapons, zombie attacks, or falls may cause loss of blood, which can be recovered by consuming food or the use of medical equipment. hydration levels, food, and other "stats" can be accessed by the player's inventory.
Talent Required:
Level Desginer / Editor
  • Must have experience creating Maps in Unity
  • Must have experience creating environment!
  • Design, build, script, and tune 3D levels
  • Implement and script combat, cinematics, and lighting
  • Serious passion for games and level design
  • Experience designing, building, and populating levels
  • A strong knowledge of and experience with level editors
  • Experience building 3D environments
3D and Moddeling Artist - Texture Artist
  • Must have experience with Blender, Maya, or other 3D modeling software
  • Must be able to successfully export models/material/textures to Uunity from 3D editor
  • Would be nice if you could prep skeletal structure for models for animation in Unity
  • Would be nice if you could design building architecture
  • Task 1 - Create character, prop, and environment models
  • Task 2 - Prep the models for placement into the engine
  • Must have experience creating detailed animations with skeletal models in Unity
  • Must be able to create cutscenes using Matinee
  • Task 1 - Create basic animations for characters, props, and moveable environments
Lead Game Designer / Writer
  • Ability to create a history, background, scenes and game document with me, must be a creative visionary, have a solid knowledge of next generation platforms, and have a strong foundation in 2-D and 3-D illustration software, Excellent written and verbal communication skills are a must, as is time management and effective leadership.
I do not need anything else.
The project will be paid when we have funding, we will only do the prototype to obtain the funding and after do the complete project with funding to pay more devs and buy assets.
We will use public assets to make the prototype , i need a person who knows how to lead to be with me to lead the development of the project.
P.S: I dont have a Project Image , so i' used a Day 22 Image. Sorry.

Profile - Manager
Game Languages
English, British
Supported Platforms