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Cyberpunk City
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This project is my first attempt to give a more professional look to my voxels. To get to the above process were 6 months of intense studies at Unity. I knew almost nothing about the application and decided to do an immersion in several aspects of the software. I am still working on the project, but I hope to achieve the desired results. Some used assets. Aura Volumetric Lights - https://assetstore.unity.com/packages/vfx/shaders/aura-volumetric-lighting-111664
The Blacksmith: Atmospheric Scattering - https://assetstore.unity.com/packages/essentials/the-blacksmith-atmospheric-scattering-39939
Adam Interior Environment - https://assetstore.unity.com/packages/essentials/tutorial-projects/adam-interior-environment-74965
Hologram Shader and Material Editor for Unity - https://github.com/andydbc/HologramShader
Post Processing Vol 2.05 - In Unity Experimental Packages
Recorder - https://assetstore.unity.com/packages/essentials/beta-projects/recorder-94079
Wet Road Materials - https://assetstore.unity.com/packages/2d/textures-materials/roads/wet-road-materials-77612
Unity Standard Packages - Characters, Enviroment, Particles, effects
Rigging made in Mixamo - https://www.mixamo.com
Letters and other models - Blender 2.78
Adobe cc 2014

Manoel garcia
Game Designer/Artist - Educator
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