This project is my first attempt to give a more professional look to my voxels. To get to the above process were 6 months of intense studies at Unity. I knew almost nothing about the application and decided to do an immersion in several aspects of the software. I am still working on the project, but I hope to achieve the desired results. Some used assets.
Aura Volumetric Lights - https://assetstore.unity.com/packages/vfx/shaders/aura-volumetric-lighting-111664
The Blacksmith: Atmospheric Scattering - https://assetstore.unity.com/packages/essentials/the-blacksmith-atmospheric-scattering-39939
Adam Interior Environment - https://assetstore.unity.com/packages/essentials/tutorial-projects/adam-interior-environment-74965
Hologram Shader and Material Editor for Unity - https://github.com/andydbc/HologramShader
Post Processing Vol 2.05 - In Unity Experimental Packages