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Crystal Valley
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A small scene put together from a couple of assets I made to visualize my interpretation of one of our possible follow-up projects after Shift Happens. My goal was to get a cool look entirely by starting with a high poly sculpt being baked onto retopologized assets. It was expected to be driven mostly by the Normal Map with subsequent maps baked from it if necessary. The original look was still a bit different since I made my own shaders for some of the stuff. Still I’m pretty satisfied with how well it works with default PBR :)
Simon Kratz
3D/VFX guy @Daedalic Bavaria, also likes cats - Artist
24
Comments
Clarke Noone
2 years ago
Creative Director - Designer
No problem! Well our project is a huge open world exploration adventure for console. The game mainly takes place inside the main characters own mind so we need seven large levels creating that look and act similar to the one on display here for crystal valley!
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Simon Kratz
2 years ago
3D/VFX guy @Daedalic Bavaria, also likes cats - Artist
Hi @Clarke Noone! Sry for getting back to you so late, we're pretty busy with contract work at the moment. Your project looks pretty interesting, I'd love to hear what you have in mind!
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Clarke Noone
2 years ago
Creative Director - Designer
Hi Simon we are very interested in hiring you/your team/company to create some level designs for us. How can we best get in touch?
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Simon Kratz
2 years ago
3D/VFX guy @Daedalic Bavaria, also likes cats - Artist
Thx Mark! :D Yes, in my company I do contract work almost full time at the moment.
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Mark Poeppelmeier
Staff
2 years ago
Product Manager Unity Connect - Producer
This is amazing! Do you do contract work?
0