This was a 16-bit inspired RPG with contemporary background and effects graphics. I served as a technical artist and pipeline developer on this project, and created special effects animations for special attacks, as well as pipeline tools to help other artists to achieve these. During this time I also created a visual version control system for sharing assets across Pokelabo's games. Now discontinued, near release this game actually reached #1 in the iOS App Store in Japan. It was later localized in English as "Final Sky."