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Crisis In Space
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Crisis In Space was the successor game to Deep Sea Crisis, building on the puzzle-solving aspects of the previous educational game for primary school students. The game mechanics were slightly more complex than the previous version, in addition to the location change. Phaser.io, javascript and HTML5 for the game with Photon Engine for networking, and custom JS/HTML for the chat functionality.

Ted Southard
Something, Something - Programmer
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