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Country Man - Realtime character
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Realtime character for games. Sculpted in Zbrush, clothes in Marvelous Designer, retopology in 3dcoat and final textures in Substance Painter.
Available on Unity Asset Store: https://assetstore.unity.com/publishers/20594
-Rigged/Skinned
-Mecanim Ready
-Polys 20k
-2k Textures (pbr): diffuse, normal, occlusion, metallic, roughness

- 3 basic shaders:
- jb_doublesided
- jb_hair_simple
- jb_skin

www.joaobaltieri.com.br

João Baltieri
freelancer - Designer
2
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