Team Scope Blind - Cold War Sci-Fi Mashup - Final Submission
Our team consists of Chris Devens and Jason C. Anderson, two environment artists in the game industry. We were initially inspired by a couple of awesome pieces of concept art from Star Citizen (one from Dennis Chan, and one from Nicolas Ferrand). We decided that we would do a mashup inspired by these two pieces mixed with cold war era Soviet architecture. We thought that the hulking silhouettes with the odd shapes would work well with a sci-fi treatment.
Jason did a quick and dirty whitebox treatment to get us started.
We want the design to be somewhat fluid and expect things to change a lot as we start getting assets into the scene. This is the first project in Unity for both of us. We are looking forward seeing what we can create while learning the tools.
Update 1/3/18 - We have both been out of town for the holidays so we still have a ton of work to do. All of the lighting is temp and we are trying to replace all of the whitebox with actual assets. Lots of work to do in the next 12 days!
We used the post processing stack to set the mood and color palette of our finished scene. We used Cinemachine and Timeline together to animate all of our cameras and make them blend seamlessly together.
Asset Store Assets Used:
Post Processing Stack V2 - Unity Technologies
https://www.assetstore.unity3d.com/en/#!/content/83912 (v1 link, V2 beta on github)