Simulators of Cities in Networks aims to build a publisher of three-dimensional cities to be played in computer networks.
Conceived from the CIVITAS - Virtual Cities Project with Technologies for Learning and Simulation, the Città Cosmopolita Project - Simulators of Cities in Networks aims to build a three-dimensional city editor to be played in a computer network.
As CIVITAS aims at the in-service training of teachers for the application of methodologies within the coexistence of different technologies, Città was built to be a digital inclusion tool within this process.
The Città City Editor and the CIVITAS Project are research developed at the Laboratory of Language, Interaction and Cognition Studies (LELIC) of the Federal University of Rio Grande do Sul, where Conexum enters as a developer partner of the system. We are also grateful to CNPq for the important support provided to this development through the RHAE grants and CAPES through the PNPD grant.
As stated in Città's first report of 2004, it aims to create a cooperative and constructive environment for the simulation of three-dimensional cities through a graphical computer interface for a multi-user application. The 10-year version quoted in the report was then written in the VRML language, very limited to Città's ambitious goals.
The following versions of Città were written in Java, a language that required a lot of computer processing and a lot of programming effort, both for creation, as well as for computer graphics and city environment control. Therefore, our current version is written in the Blender platform, having programming supported by the Python language.
Città is free software, in GPL license, and its versions as of 2009 can be downloaded from SourceForge (https://sourceforge.net/projects/civitas/).