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Character Controller
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The Character Controller project is an example of a 3D character controller in Unity engine. The controller has multiple animations, and a bunch of blend trees, that creates a unique and animated character, with the highest quality standards of the industry.
My role as lead programmer and developer on this project was to create all the programming logic for the Inputs reading, as well record the animations using motion capture technology and edit these shots using MotionBuilder from Autodesk.

Juan David Jaramillo
Engieneer - Student
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