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Cave - UE4 Dynamic Reverb System
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This is my in-engine redesign of the Unreal Engine Cave example project. I created a system in UE4 to adjust FMOD's reverb parameters in real-time through a series of line traces and calculations to determine the characteristics of the in-game acoustic space and the player's location within it. You can see both an extended gameplay video and a video with walkthrough commentary explaining the implementation of the dynamic reverb system.
Josh Bell
Sound Designer - Other
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