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Call of Duty: WWII
Published 8 months ago
Game
Released
94
0
Platform(s)
PlayStation 4; Xbox One; Windows
TY
My environment art contribution for the Bulge level in collaboration with the Bulge art team. Primarily responsible for everything associated with no man's land section beyond the tree lines and foxholes, including look development, terrain/vista building, some ground vegetation optimization, set dressing, breakable props, conception and constructions of the old command post/barn, and finally, the entire destroyed version of the environment in the level outro. The level was set dressed with existing props and materials by various artists from Sledgehammer Games and Raven Software.
More at https://timmyen.artstation.com/projects/Qy9XE and https://timmyen.artstation.com/projects/lPwrG
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Tim Yen
Environment Artst at Raven Software - Artist
11
Supported Platforms
PlayStation 4; Xbox One; Windows
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