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ByeByePrison AR
Updated 6 days ago
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Learn to see the world with a new angle
Hello everyone ! Our team is from Communication University of China Game Design Major. And there is our game.
This game is trying to teach person to see the world in a new way .We built the game with the Incomparable AR SDK vuforia's help .If you want to play this game well, you should adjust your phone's camera to aim different side.
The game plays in 2D mode on the 3D object's surface .And there are seven different prisoners.
Player should try his best to save the prisoners which are in the different prisons on the 3D modle's surface. When player save a prisoner ,The prisoner will make a line behind player .And player should get the key to open the machine and build a road to the exit . Once player takes all the seven prisoners out of prison. Player will win the game.
When player meet a police, The prisoner who behind player will came up to player and Knock down the police, But it costs a lot, the prisoner will go back to his own prison, When the last prisoner go with player through the police , Police will stand up and return to initial state.
If you make a long press, The head of the prisoner line and the last of the line will Stroke in different color and exchange the position. It's very useful to let you choice a fit prisoner to help you knock down the police , Because we design the map to make you do the right choice, if you choose the wrong one to fight with police, Maybe he will be send back to a prison which is hard to go through right now . And you will loss the prisoner.
APP(For Android(RAM more than 3G is better))
—————中文简介—————
(如有冲突请以中文版介绍为准)
大家好我们是BBP开发组!我们来自中国传媒大学游戏设计专业,团队中有两位美术和两位程序。
我们最初关于teach这个比赛主题的想法更多放在了游戏玩法上面,毕竟进行游戏本身也是一件在不断教授技能的训练。也有很多优秀的游戏都在进行中引导我们去探索和去发现,玩家在游戏中不断试错的过程本质上就是一种在学习和总结规律的过程,所以我们的游戏的重点决定放在教授玩家进行解谜游戏。
但是我们认为传统的解谜游戏并不够新颖,我们还想尝试一些更不一样的玩法和技术。最近发售的马里奥奥德赛启发了我们:游戏中中马里奥的探索不仅局限在三维空间中,甚至有时候可以通过水管连通到二维平面世界,三维的马里奥化身为像素2D马里奥继续探险,这个玩法着实震惊了我,于是我们小组商议决定以“在三维平面上的二维游戏”作为解谜游戏的难点和创新点,结合最近大热的AR技术给予玩家更强的沉浸感,我们的美术大佬很擅长绘制像素风格的画面,可以为我们的游戏提供更加丰富和优秀的画面。而且我们选择了多立方体搭建的组合体作为玩家的监狱建筑主体,一方面是复杂立方体拆面之后的结果变换很多,利于我们设计关卡,还有一方面是比较便于玩家在AR模式下观看。
具体实现上面,在组合体表面行走的部分是采用了RenderTextue的方法,组合体平面上分别映射了在其他位置搭建的组合体拆面地图,实现了玩家在组合体表面行走的效果,为了实现立方体每个面分别渲染不同的内容,我们自制了由六个plane组成的立方体,写了简单的shader进行映射。此外我们也写了简单的shader实现了长按换人时描边的效果。在处理多达1000帧sprite的时候unity自带的图集打包功能可以很快速的在我进行导出apk的同时自动打包图片,有效降低了draw call。另外我们使用了粒子系统来实现渲染气氛的烟雾效果和获胜之后的烟花效果。
背景设定 / 玩法操作 / 游戏机制见下图
在角色设定方面我们以七宗罪为原型,设计了七种不同的人设,分别代表七种罪恶。场景和角色都采用了像素风。

holly-yooo
Game Desiger,student - Programmer
1
Comments
Effye
8 days ago
I LOVE THIS GAME SOOOOO MUCH!
2