Need a cool transition from a menu back to the game? Check out burn effect. Attach the BurnEffect component to a Canvas or any other UI element, then call Begin() to set it burning. The effect will hide any UI children before it begins, and reset the UI state after it finishes. You can also pass in an optional callback function to Begin(), or add a listener to the onBurnComplete event. Burning ain't your thing? You can change both the tint and boarder colors to match your visual style!