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Bunny Bash
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Bunny Bash is a casual, multiplayer game where bouncing bunnies frolic amidst quaint scenery and stomp each other into disproportionately profuse showers of gore. Bunny Bash was built by a very small team of people. As the level designer, my role was to construct a variety of visually appealing play environments. We made use of some great-quality asset packs from the Unity Asset Store. (April 2015 - April 2016)
'Beach' level Assets used: • 'Hand-painted Island Pack' by Red Panda • 'Hand Painted Forest Pack' by Red Panda
'Desert' level Assets used: • 'Hand painted Desert Pack' by Red Panda • 'Hand Painted Cave Pack' by Red Panda
'Forest Ruins' level Assets used: • 'Lowpoly Forest Ruins' by Evgenia
'Winter Town' level Assets used: • 'Lowpoly Forest Ruins' by Evgenia The fog in this level was achieved using an asset called Colorful Fog by Johan Grahn. I created the cubemap that’s used for the sky and the fog in this level. The rainbow is actually a part of that cubemap.
'Castle' level Assets used: • 'Toon Level Kit' by Hedgehog Team
'Ice' level Assets used: • 'Toon Level Kit' by Hedgehog Team I created alpha channels for several of the icy textures provided in this asset pack. This allowed me to add some specular sparkles and shines.
'Night Henge' level Assets used: • 'Dreamscapes' by Shapes
Matthew Kerswill
Level Designer / 3D Modeler - Designer
5
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Programmer, CEO
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Steam
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