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Bullet Ville - Environments
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Set at the "frontier" of human kind, in a melting pot of our own and alien cultures, Bullet Ville is a MOBA (multiplayer online battle arena) game mixing up past and future, human and alien.
I was in charge with the aesthetics, modeling and building the environment scenes.
Support me on Patreon: https://www.patreon.com/matkovskid
https://www.matkovskidragos.com/
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Dragos Matkovski
Self-Employed - Designer
7
Comments
Dragos Matkovski
a month ago
Self-Employed
Leo GauntHow did you make this? In what software?
Modeling and texturing in 3ds Max, environment design and lighting in Unity.
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Leo Gaunt
2 months ago
LeoG
How did you make this? In what software?
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Dragos Matkovski
9 months ago
Self-Employed
Alberto Luvianowhat can I say that hasn't been said already, this looks incredible. I'm a beginner gamedev and seeing projects like this one is very encouraging. Please excuse this noob question but how long did it took you to "get" Unity's lighting system setup? I mean, translating from a modeling software to Unity's is pretty challenging and the setup needs to be tweaked right?
Thanks for the kind words! Setting up the lighting gets easier with time because you learn what setup and tools work best. A really rough estimate would be around 4 hours per scene.
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Alberto Luviano
9 months ago
Hobbyist Game Developer
what can I say that hasn't been said already, this looks incredible. I'm a beginner gamedev and seeing projects like this one is very encouraging. Please excuse this noob question but how long did it took you to "get" Unity's lighting system setup? I mean, translating from a modeling software to Unity's is pretty challenging and the setup needs to be tweaked right?
0
Deleted User
a year ago
Great, check these out https://skfb.ly/6yGQu it might interest you.
0