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Bullet Ville - Environments
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Set at the "frontier" of human kind, in a melting pot of our own and alien cultures, Bullet Ville is a MOBA (multiplayer online battle arena) game mixing up past and future, human and alien.
I was in charge with the aesthetics, modeling and building the environment scenes.
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https://www.matkovskidragos.com/
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Dragos Matkovski
Self-Employed - Designer
7
Comments
Alberto Luviano
2 days ago
Indie game developer - Designer
what can I say that hasn't been said already, this looks incredible. I'm a beginner gamedev and seeing projects like this one is very encouraging. Please excuse this noob question but how long did it took you to "get" Unity's lighting system setup? I mean, translating from a modeling software to Unity's is pretty challenging and the setup needs to be tweaked right?
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Marian Alexandru
2 months ago
Software Developer - Designer
Great, check these out https://skfb.ly/6yGQu it might interest you.
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Manuel Marino
3 months ago
Music Composer for 'Hell Trip' Feature Film - Artist
indeed, very nice lighting
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Mauricio Cunha
3 months ago
Game Developer - Artist
Mauricio CunhaCan you talk about the shaders that you used on this scenes ? I guess most of the result is part of illumination setup, but good shader is usefull to get this result, right ?
Thanks for the answer !
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Dragos Matkovski
3 months ago
Self-Employed - Designer
Mauricio CunhaCan you talk about the shaders that you used on this scenes ? I guess most of the result is part of illumination setup, but good shader is usefull to get this result, right ?
Most of the scenes are using Unity's Standard Shader, we later transitioned to Alloy shaders. Both would give similar results in the end because as you said, we mostly relied on the illumination and color to create the style you see. So if your shader reacts realistically to light and you can control its color/emission you should be set.
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