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My client required the Import and implementation of revit files from the architect into unity for the creation of a virtual property sales app implemented on ipad and available on the App store. This project ran for 5 years spanning 12 separate real estate developments.
I was responsible for the following
Creation and implementation of Revit to unity asset pipeline requiring mesh optimization, mesh clean up, UV clean up and creation where needed.
Unity - lighting(Interior/exterior) environment setup, Lightmap baking.
Unity - Material, texture, shader setup and creation, optimization, Builds.
Lidar - Accurate environment creation as derived from Lidar scanned data sets scanned and processed by my self,
jason stapleton
Game asset creator - Artist
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