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Blastzone - UI & Menus
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Menu design & implementation for Blastzone, an unreleased twin-stick shooter for PC & Consoles. The design was first mocked up in Photoshop, and then implemented using uGUI, DOTween, TMPro & C#. The menu system had to be navigable using keyboard, mouse or gamepad, and Unity's default Button component proved lacking, so several custom components had to be created. Steamworks integration was used to fetch the username, avatar and friends information, though this was disabled for this video.
Rhys Clarke
UI Designer & 3D Generalist - Programmer
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