Here are some showcases of my work on "Blackout," a MR/VR documentary experience made by NYC startup Scatter. Scatter came to me 6 weeks before the premier of "Blackout" and asked if I could create a photorealistic NY subway station and train for their showcase at the Tribeca Film Festival. Week one I flew out to NYC to capture scans and take reference images for modeling. All scanned elements processed with Reality Capture and heavily modified using essentially this (https://www.artstation.com/artwork/PZeJy) workflow, which my buddy Guilherme Rambelli and I used at 8i. Also had to come up with a lot of hacks while scanning and processing to fix errors of reflective tiled surfaces. Most modular station pieces originate from scans. The train is made completely with traditional methods. Rendered realtime in Unity 5.6. Due to time constraints it's missing a few pieces including posters and decals (coming soon). NY Scans assisted by Alexander Porter (photography of bench and ceiling).