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Biliard Simulation
Updated a year ago
Game
In development
90
0
Usage of physics engine: Spin, Vector, Torque, AddForce
I've tried Unity's 3D physics engine to make billiard simulation. Work in progress, but Spin, Vector, Torque, AddForce etc are properly applied and act as real billiards.
Utoyo Vici
I am making games - Other
5
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