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Betacell Toolkit
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Toolkit to aid XNA game development. Made entirely by me and used in both Old School Destruction and B-A Mazed. The main advantage of the toolkit was compile time effect composition for XBOX 360 and PC. The developer specified the effect components (like shadow mapping or bump mapping) and the toolkit created the .fx file and compiled it. For more information see the tutorial section of the toolkit’s page. URL: http://betacell3d.com/
David Diaz
Unity Certified - Graphics Expert - 12yr XP - Programmer
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