In this project, we were exploring new ways of interacting with VR. The player traces patterns on a grid, which translates to a directive to the simulation. In this case, the player is casting spells and throwing fireballs. Big thanks to Charles Yu for being my tester! Now with the next iteration - first alpha test. We have full networked multiplayer working, and the first iteration of the environment in place. No damage mechanics yet, but that's coming!