A mobile tower defense game with the new NavMesh system
The core ideia of the game
The project begun as a college project. It was a new way of tower defense, where you have to defend your castle (now a windmill) from enemy's orcs.
Gameplay is simple: arrange the soldier around the defending target to prevent enemys from getting straight to it. We've used the new NavMesh system, Pluggable A.I. methods and a cartoonized art pipeline.